Greg Olzerowicz Greg Olzerowicz

#74 Wrel on Saying Goodbye to Planetside 2

Wrel announced his departure from Rogue Planet Games as Lead Game Designer of Planetside 2 on May 29th, 2023. He is currently an indie game developer on a survivor-style game inspired by Valheim.

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Greg Olzerowicz Greg Olzerowicz

#71 Community Call-In: Your Planetside Stories

Planetside 2 is celebrating its 10th anniversary, and I'm opening up the podcast to its community. This was recorded live, and features voice large and small speaking reflecting on the last decade, speaking on charity, community, alienation, identity, growth, and aging.

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Greg Olzerowicz Greg Olzerowicz

#70 Wrel on Planetside 2’s Outfit Wars

Wrel is the Lead Designer of Planetside 2.

This podcast focuses on Outfit Wars, Planetside 2's premiere competitive event, which pits outfit vs. outfit in a 48 vs. 48 player conflict over the frozen Nexus sub-continent that's half chess match and half deathmatch.

In addition, Wrel also chatts about life as a game dev, how to read between the lines of community feedback, the everyday Planetside debate of whether or not to kill spawn points, and some of his hottest personal takes on the game and its community.

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Greg Olzerowicz Greg Olzerowicz

#69 Carto on Planetside Arena

Carto is a senior systems and level designer with over a decade of experience crafting games like Defiance, H1Z1, and Planetside Arena.

In this conversation, Carto shares his story of getting into game development, shares insights on H1Z1, and gives a behind the scenes look at the conception, derailment, and the shuttering of Planetside Arena.

Carto is now busy working on New World's crafting systems at Amazon Game Studios, and can be found streaming nightly at https://twitch.tv/carto

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Greg Olzerowicz Greg Olzerowicz

#67 Snebzor on healing the division within our gaming communities

Snebzor is a Guild Wars 2 streamer and head goose of the skein gang. https://twitch.tv/snebzor

In this podcast, Sneb explains how he applied his master's education in business and consumer behavior to growing a streaming community. He admits his shock at being accused of ableism when encouraging players to rise to the challenge of Dragon's End, and what it means for the growing division within the Guild Wars 2 community. Sneb offers advice on what we as gamers and developers can do better.

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Greg Olzerowicz Greg Olzerowicz

#66 | Maclaine Diemer on leaving rock behind to compose video game music

Maclaine Diemer is lead composer for Guild Wars 2: End of Dragons.

In this podcast, Maclaine shares how how he moved on from his dream of making it as a rock star and found the games industry. He learned about how games were made at Harmonix, where he worked on Rock Band, before moving on to ArenaNet where he got his big break as composer for Guild Wars 2.

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Greg Olzerowicz Greg Olzerowicz

#65 | Guild Wars 2: End of Dragons Commentaries (Review)

Guild Wars 2: End of Dragons is the third expansion for Guild Wars 2. It brings us to Cantha, a mysterious continent far south across the Unending Sea, and brings with it fishing, skiffs, and a new jade-powered friend. End of Dragons features the final confrontation with the Elder Dragons of Tyria, and begs the question: what's next?

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Greg Olzerowicz Greg Olzerowicz

#64 | UWV_Preston & MMO INKS on weight loss challenge, wellness, & Guild Wars 2

UWV_Preston first issued the challenge: first man to lose 50 pounds wins a steak dinner, provided by the loser. Deeg answered, then MMO INKS answered.

In this podcast, the heavyweights talk about what losing 50 pounds means to them, our individual battles with depression, the challenge of managing sleep, and what we put into and in turn get out of gaming - or not.

Oh, also hot takes on Guild Wars 2 raiding and End of Dragons.

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Greg Olzerowicz Greg Olzerowicz

#63 | Wrel on Oshur & Planetside 2’s big future

Wrel is the Lead Designer of Planetside 2 at Rogue Planet Games (RPG). He lead the design of Oshur, Planetside's first new continent since 2014, which debuted new water interactions for infantry and vehicles as well as 2nd chapter of Distant Shores story campaign.

In this podcast, Wrel talks about how Oshur and its water mechanics came to be, and how its lattice and bases were designed to create "back of the box" Planetside experiences. Wrel also gives a campaign health check, explains what's going on with the spawn system, and discusses Planetside's 2022 roadmap including: the merits of a lore codex, Outfit Wars' return as a 1v1 contest on Nexus, and the importance of making NSO outfits whole.

Lastly, Wrel shares his philosophy on what makes Planetside unique, and how that figures into resource gain, force multipliers, combined arms, and Deeg's vision of "big" and "lil'" Planetside.

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We come for the games, we stay for the people

I’ve been gaming for twenty years, and I’m here to talk with the industry’s bravehearted about what lies beneath — the human struggle for growth, self efficacy, and connection. So many of us were told these things are unattainable through gaming. But I believe we can find success, self-expression, and real-life connections, not despite our gaming passions, but because of what they have to teach us about ourselves.

…and for their stories.

At their core, games are made by people for people. The podcast aims to shine light on gaming thought leaders, less for the games they play and produce than for their exceptional stories, which are a collection of teachable moments we need to hear. The podcasts are raw, real, and recorded live because we find strength in shared struggles, inspiration in expression, courage in connection, and because we all deserve that kind of authenticity.

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